WoW stuff
Sunday, October 23, 2011
Saturday, October 1, 2011
Sunday, September 11, 2011
Tuesday, August 9, 2011
Baleroc and Alysrazor
Hi I hope you take the time to read this just as I've taken the time to write this, in order to understand everything before the raid since everyone else has already done it. If you're not clear about anything just ask me before raid or something if possible.
Baleroc
We're doing a slightly different strategy. The sequence of healers remain the same (pally , priest, druid, pally, priest, druid, etc...)
What is different is that now each healer will take one entire crystal, instead of rotating every DPS.
E.g. 1st crystal - crazerk, 2nd crystal - sam, 3rd crystal - kevin, 4th crystal - crazerk, etcetc.
The fight starts out with our shadow priest taking the entire first crystal. He will use Dispersion at 19 stacks (lasts till the end) to keep himself alive, so before that, me and Brownrice will be spamming on him to keep him alive. Sam (or whoever's 3rd healing) will be in charge of keeping the tank alive during this time, until your turn to heal (the 2nd crystal). Use whatever necessary.
Then comes the next crystal, which will be fillian and hydon taking it. However, only one healer will keep them up. That would be Sam. So you have to heal Fillian, and then hydon when he takes over.
Then next crystal would be Brownrice covering two DPS, then next crystal is crazerk covering two DPS, etc etc.
Key notes
- you should start spamming Flash Heal once Torment hits 7 stacks. You should be able to recognize how the debuff looks like now, and monitor the stacks. There should be no reason for any DPS dying in this unless he takes more than 13 stacks or you have a bad lag spike.
Remember that you are spamming not just because you want to keep him alive, but every heal cast grants you a healing buff to make healing the tank easier.
- I would rather you OOM than you hesitate on spamming the Torment target and let your target die. Don't. Let. Your. Target. Die.
- Remember if you are on tank healing, you need to top up the Tank past 90% HP when Decimation Blade is occuring... failure to do so WILL result in a tank death.
Alysrazor
Keep the raid up, avoid the worms in the middle as they have a frontal AOE that REALLY hurts (it probably 2-3 shots you, i got sprayed for 1second last week and almost died)
Try to get 2 feathers as it'll make running around alot easier.
Don't worry about mana just before the burn phase, you can more or less go OOM during that phase, as during the burn phase you can regen all your mana back.
During burn phase, spam Smite / your highest DPS spell on the boss. You'll regain all your mana.
Immediately after burn phase comes some intense raid damage, so some raid cooldowns or some big raid heals will help alot. Brownrice will be using Tranq AFTER the knockback, so perhaps Sam (or our 3rd healer) can pop her big aoe heals before the knockback.
I predict the hardest part will be learning the cyclone pattern. The easiest method I find is just to start running in one direction clockwise, then once you see the cyclones moving start following one cyclone, then as one passes you on the left or right quickly strafe there turn around and chase that one, rinse and repeat.
Baleroc
We're doing a slightly different strategy. The sequence of healers remain the same (pally , priest, druid, pally, priest, druid, etc...)
What is different is that now each healer will take one entire crystal, instead of rotating every DPS.
E.g. 1st crystal - crazerk, 2nd crystal - sam, 3rd crystal - kevin, 4th crystal - crazerk, etcetc.
The fight starts out with our shadow priest taking the entire first crystal. He will use Dispersion at 19 stacks (lasts till the end) to keep himself alive, so before that, me and Brownrice will be spamming on him to keep him alive. Sam (or whoever's 3rd healing) will be in charge of keeping the tank alive during this time, until your turn to heal (the 2nd crystal). Use whatever necessary.
Then comes the next crystal, which will be fillian and hydon taking it. However, only one healer will keep them up. That would be Sam. So you have to heal Fillian, and then hydon when he takes over.
Then next crystal would be Brownrice covering two DPS, then next crystal is crazerk covering two DPS, etc etc.
Key notes
- you should start spamming Flash Heal once Torment hits 7 stacks. You should be able to recognize how the debuff looks like now, and monitor the stacks. There should be no reason for any DPS dying in this unless he takes more than 13 stacks or you have a bad lag spike.
Remember that you are spamming not just because you want to keep him alive, but every heal cast grants you a healing buff to make healing the tank easier.
- I would rather you OOM than you hesitate on spamming the Torment target and let your target die. Don't. Let. Your. Target. Die.
- Remember if you are on tank healing, you need to top up the Tank past 90% HP when Decimation Blade is occuring... failure to do so WILL result in a tank death.
Alysrazor
Keep the raid up, avoid the worms in the middle as they have a frontal AOE that REALLY hurts (it probably 2-3 shots you, i got sprayed for 1second last week and almost died)
Try to get 2 feathers as it'll make running around alot easier.
Don't worry about mana just before the burn phase, you can more or less go OOM during that phase, as during the burn phase you can regen all your mana back.
During burn phase, spam Smite / your highest DPS spell on the boss. You'll regain all your mana.
Immediately after burn phase comes some intense raid damage, so some raid cooldowns or some big raid heals will help alot. Brownrice will be using Tranq AFTER the knockback, so perhaps Sam (or our 3rd healer) can pop her big aoe heals before the knockback.
I predict the hardest part will be learning the cyclone pattern. The easiest method I find is just to start running in one direction clockwise, then once you see the cyclones moving start following one cyclone, then as one passes you on the left or right quickly strafe there turn around and chase that one, rinse and repeat.
Sunday, April 18, 2010
Achievement run
23rd and 24th April
Willowallo
Bublemilktea
Bahm
Honeymunchz
Puffynewt
Mizsteak
Elementz
Crazerk
Muzzie
Andaru
Full House
Wave 1 - All burn down Adherent, leave up 2 Fanatics. willo kite/tank normal fanatic, Andaru Shackle the reanimated/empowered one.
Wave 2 - All burn down Fanatic, leave up 2 Adherents. Crazerk turn evil reanimated Adherent.
kill any empowered adherent.
Wave 3 - Burn down Adherent, get whatever fanatic we need, push boss over. If we lose our
normal adherent/fanatic we need to wait another wave.
I'm on a Boat
Willo, Honey, Bahm, Crazerk will jump over. Once the mage dies, jump to the front of the ship (left side) instead of jumping back. when mage come out again, rinse and repeat.
Festergut
First set of spores will not be taken. So the ranged just stay where you are, the one in melee move out and stand alone.
We'll take the next set of spores, then the 3rd set whoever got it the first time round make sure you dont get it.
After that just burn. Make sure you dont stack for spores, esp the melee one.
Rotface
Instead of small ooze moving to big ooze, small oozes will move together, NEVER to a big ooze directly.
This means the OT needs to taunt the big ooze to merge with the big ooze he's kiting.
Puffy help with MD if the OT is far away from the new big ooze.
e.g. #1 gets debuff, wait for #2, then merge with him.
#3 stands AWAY from the big ooze, waits for #4, and merges with #4.
#5 and #6 is the same, etc.
We need to kill it by the explosion, or we wipe.
Putricide
We'll do same as HM strat, stack at green and burn it down when it spawns. No slows! win.
BQL
We'll not bite puffy so that he stops whispering me asking for his Once bitten twice shy.
Portal Jockey
Elements, me and muzzie go into all portals.
Sindragosa Hardmode
Just don't cast when you get unchained magic = win.
Willowallo
Bublemilktea
Bahm
Honeymunchz
Puffynewt
Mizsteak
Elementz
Crazerk
Muzzie
Andaru
Full House
Wave 1 - All burn down Adherent, leave up 2 Fanatics. willo kite/tank normal fanatic, Andaru Shackle the reanimated/empowered one.
Wave 2 - All burn down Fanatic, leave up 2 Adherents. Crazerk turn evil reanimated Adherent.
kill any empowered adherent.
Wave 3 - Burn down Adherent, get whatever fanatic we need, push boss over. If we lose our
normal adherent/fanatic we need to wait another wave.
I'm on a Boat
Willo, Honey, Bahm, Crazerk will jump over. Once the mage dies, jump to the front of the ship (left side) instead of jumping back. when mage come out again, rinse and repeat.
Festergut
First set of spores will not be taken. So the ranged just stay where you are, the one in melee move out and stand alone.
We'll take the next set of spores, then the 3rd set whoever got it the first time round make sure you dont get it.
After that just burn. Make sure you dont stack for spores, esp the melee one.
Rotface
Instead of small ooze moving to big ooze, small oozes will move together, NEVER to a big ooze directly.
This means the OT needs to taunt the big ooze to merge with the big ooze he's kiting.
Puffy help with MD if the OT is far away from the new big ooze.
e.g. #1 gets debuff, wait for #2, then merge with him.
#3 stands AWAY from the big ooze, waits for #4, and merges with #4.
#5 and #6 is the same, etc.
We need to kill it by the explosion, or we wipe.
Putricide
We'll do same as HM strat, stack at green and burn it down when it spawns. No slows! win.
BQL
We'll not bite puffy so that he stops whispering me asking for his Once bitten twice shy.
Portal Jockey
Elements, me and muzzie go into all portals.
Sindragosa Hardmode
Just don't cast when you get unchained magic = win.
Saturday, April 3, 2010
ICC10 HM
Sorry for the last minute swaps and changes after i 'confirmed' it, was because of unexpected events happening. Really sorry. This list should be confirmed.
Tanks
Willowallo (warrior)
Zynn (bear)
- My ideal tanking team is actually pally/bear, cos pallies are just h4x with AD and DSac and bears can't die and have brez, but a warrior will do ;) Willo has been a long-time regular too.
DPS
Focused (enh shaman)
geololz (DK)
Puffynewt (MM hunter)
Bdubqt (spriest)
Kosmo (ele sham)
- I heard Focused is uber leet dps, and we do need a shaman too.
. 2 melee is pretty ideal for alot of fights like putricide, sindragosa, etcetc
- Picked rogue over warrior because of ToT,consistent stuns/interrupts.
- Decided not to bring roflamchops because he seems unreliable, with his internet getting capped and stuff.
Healers
muzzie (resto druid)
imahealr (disc/holy priest)
Crazerk (some leet healer)
-disc priest is OP for everything, provided he knows what he's doing. Significant advantage for LK too. I can 2 heal alot of fights with a disc too (5/12 from what i last counted)
- The biggest decision here was between muzzie and kohesiv. Trust me when i say i took literally DAYS to decide between the 2 - there are pros and cons for each! I finally decided on muzzie as he has Brez, since i got an ele sham for spell haste already.
Friday 1030pm ST
- Target is
HM Lord Marrowgar - 3 heals
HM LDW - 2 heals
HM Funship - 2 heals (can do i'm on a boat for ppl that need)
HM Saurfang - 2 heals
HM VDW - 3 heals
HM Blood Princes - 3 heals
HM BQL - 3 heals
HM Rotface - 2 heals (maybe 3 if 2 can't handle but should be fine)
HM Festergut - 3 heals
Saturday 1030pm ST
-Target is
HM whatever we couldn't finish
HM Sindra OR Putricide
and if there's time, normal LK
Putricide is a huge coordination fight, it's best if every single person has a mic and can communicate easily on vent. So if possible please try to get a working mic, at least for this fight.
If you haven't done the fights please go do your homework and read it up, you can check out my thread here
Tanks
Willowallo (warrior)
Zynn (bear)
- My ideal tanking team is actually pally/bear, cos pallies are just h4x with AD and DSac and bears can't die and have brez, but a warrior will do ;) Willo has been a long-time regular too.
DPS
Focused (enh shaman)
geololz (DK)
Puffynewt (MM hunter)
Bdubqt (spriest)
Kosmo (ele sham)
- I heard Focused is uber leet dps, and we do need a shaman too.
. 2 melee is pretty ideal for alot of fights like putricide, sindragosa, etcetc
- Picked rogue over warrior because of ToT,consistent stuns/interrupts.
- Decided not to bring roflamchops because he seems unreliable, with his internet getting capped and stuff.
Healers
muzzie (resto druid)
imahealr (disc/holy priest)
Crazerk (some leet healer)
-disc priest is OP for everything, provided he knows what he's doing. Significant advantage for LK too. I can 2 heal alot of fights with a disc too (5/12 from what i last counted)
- The biggest decision here was between muzzie and kohesiv. Trust me when i say i took literally DAYS to decide between the 2 - there are pros and cons for each! I finally decided on muzzie as he has Brez, since i got an ele sham for spell haste already.
NOTE:
For Imahealr, i need you to have holy/disc spec, because some fights i want you on holy but others on disc. Basically Holy for VDW, BQL, Fester, Sindra, and disc for the rest.
For Muzzie i need you as boomkin for those fights we are 2 healing.
If either of you need money for respeccing/regemming etc dont hesitate to ask from me.
Friday 1030pm ST
- Target is
HM Lord Marrowgar - 3 heals
HM LDW - 2 heals
HM Funship - 2 heals (can do i'm on a boat for ppl that need)
HM Saurfang - 2 heals
HM VDW - 3 heals
HM Blood Princes - 3 heals
HM BQL - 3 heals
HM Rotface - 2 heals (maybe 3 if 2 can't handle but should be fine)
HM Festergut - 3 heals
Saturday 1030pm ST
-Target is
HM whatever we couldn't finish
HM Sindra OR Putricide
and if there's time, normal LK
Putricide is a huge coordination fight, it's best if every single person has a mic and can communicate easily on vent. So if possible please try to get a working mic, at least for this fight.
If you haven't done the fights please go do your homework and read it up, you can check out my thread here
Saturday, February 27, 2010
1
Phase 1
DPSers just burn the boss unless you have Necrotic Plague. If you get it, it is IMPORTANT that you move IMMEDIATELY to the OT. I don't care if you have 4 stacks of AB, if you are have 5 combo points or whatever reason you may have that you want to stay one more second DPSing. MOVE IMMEDIATELY FIRST. Once you are at the adds, you can wait for 1-2 more seconds if it's not cleansed, then move back to original position.
Try to stack on the Shambling Horror/Ghouls so that your disease will jump to them and not the OT.
OT you can stun the horror if there are 2 on you and both enrages and hunter only tranq shot one (8s cd)
. MT save CDs if we take too long on P1 and LK gets very strong. (should not happen)
Mokmok-> Your primary job, besides ES on OT and proccing Ancestral Healing whenever you can on the tanks, is to heal Infest. The faster you heal it, the less you have to heal. So throw a quick Chain Heal as soon as you see the debuff, and make sure the debuff drops off before you stop healing the targets.
Solemf-> Hot up the raid as much as possible, keep hots on the tanks as usual. Help on Infest targets too.
Do note that Infest is cast in all phases. So P1 is like for you to warmup and get used to it since there's virtually no other sources of raid damage, unlike p2/p3 (ALOT of raid damage)
DPS-> burn Lich King, watch for Necrotic Plague
DONT bother AOEing adds if it's not part of your normal rotation.

The Lich King room.. and where everyone should be stacking.

Top view. Grey is the OT position, Black is the LK/MT position
Phase 1.5
I feel that the phase transitions are the trickiest parts. We need to time this correctly, only pushing LK to 70% when there are less than 2 Shambling Horrors (BEST if NONE. )
Although from what i've seen it seems ok to push to p1.5 with 2 horrors, they will die quickly from the plague, but it's dangeorous.
The moment you move to your positions (picture below), start AOEing (or focusfiring the Horrors if there are 2) until the first Raging Spirit is out. If you're out of range, nevermind.
Lee and Iamfood are responsible to kill any Frozen Orbs, Melee DPS + Lifetaps get the Raging Spirit that spawns.
Note to Lee/Food -> Frozen orbs have only about 6k HP, so they die very easily! Your main focus is still to DPS down Raging Spirits, but you 2 are responsible for any Orbs that come out.
Move back in when you see the white streaks on the floor, get ready for phase 2.

I'm standing on the platform we're running to for p1.5.. i'm turning the camera around now to face outside:

Grey circle -> OT + adds. NOONE SHOULD BE 10 YARDS WITHIN HIM.
Green circle-> Leechoonboay + Crazerk
Blue Circle-> Mokmok + Lifetaps
Black Circle -> MT + Melees
Orange Circle-> Solemf + Iamfood
This picture is slightly inaccurate - i want the blue circle group to be more to the LEFT, and the black circle group abit more to the RIGHT, not in a straight line like the picture.
Phase 2.
Tanks -> MT will start tanking first, whenever LK casts Soul Reaper, OT please taunt immediately. Repeat.
From this phase onwards, everyone needs to be VERY VERY careful about DEFILE. The moment you see it cast and a black pool appear below/near you, MOVE OUT IMMEDIATELY. This takes priority over everything. EVERYTHING. Blink, Disengage, Sprint out, whatever shit you can do to get out of the Defile zone as fast as possible.
Ok there are 2 main commands i'll give for this phase - Spread and Stack.
Spread---> simple, just spread out. I'll assign specific spots for everyone, so just stand at your position. Remember that your position WILL change because of Defile, so just find another location that's 10 yards away from others.
Stack--> This doesn't mean stand on top of each other. We'll wipe to Defile immediately if we do this. This just means you need to move as close as possible to the centre of the room, while maintaining at least 5 yards. With some bad luck, Defile MAY occur while doing this, so please just move the hell out of it while staying AWAY from the EDGE of the platform as much as possible.
'Stack' is called whenever a Valkryr spawns. The bird-like mob. I'm not sure if Frost Trap works but you can try it Lee. Vespier will CoI first, then followed by Sotsott stun, then whoever else got stun also use. Throw all snares such as Concussive Shot, Frost Shock, Frostbolt, etc. Please burn down the add as fast as possible, then Spread back to your position.
It is possible we will have an add left over from P1.5 when P2 starts. If so, kill the add first. However, if the Valkyr spawns, it takes priority over everything.
here is the position for P2 and p3: (my camera is facing the platform we were standing on in p1.5)

Pink circle- > Crazerk
Purple circle-> Lifetaps
Orange -> Solemf
Light Blue -> Iamfood (yes you have to travel the furthest distance after p1.5.. cos you can Blink)
Dark Blue -> mokmok
Green-> Lee
Grey-> OT + Spirit
MT+Melee in the middle
These positions WILL change, due to Defile, so please just adapt accordingly. This is just a general guide.
Phase 2.5
Exactly the same as 1.5, just more adds. We will bloodlust once there are 2 Raging Spirits up. (4 spawn in this phase, the 4th spawning just before Phase 2.5 ends, meaning there will be one left over Spirit)
Phase 3
Spread out just like before. Defile still occurs, so be fast.
Finish up the raging spirit from P2.5.
There's no more Valkryrs, but there's Vile Spirits now. When Vile Spirits are summoned, all RDPS need to burn down as many of them as possible. Each RDPS should kill at least 2-3, to minimize raid damage. When they swoop down to explode, please be spread out (melee also need to spread when they're about to drop down)
Seed of Corruption works wonders here. You cannot Volley/Blizzard them though, so you need to focusfire them down.
Whoever gets sucked into Frostmourne either has to spam heal on the NPC to keep him up or DPS down the add. Interrupting the add is very very important so please do so if you can. (both healer/dps)
When he reach 10%, he kills everyone, DON'T RELEASE. Just wait and watch show. NPC will resurrect everyone, accept it, then free DPS down the last 10%.
Kingslayer ktnxbai.
DPSers just burn the boss unless you have Necrotic Plague. If you get it, it is IMPORTANT that you move IMMEDIATELY to the OT. I don't care if you have 4 stacks of AB, if you are have 5 combo points or whatever reason you may have that you want to stay one more second DPSing. MOVE IMMEDIATELY FIRST. Once you are at the adds, you can wait for 1-2 more seconds if it's not cleansed, then move back to original position.
Try to stack on the Shambling Horror/Ghouls so that your disease will jump to them and not the OT.
OT you can stun the horror if there are 2 on you and both enrages and hunter only tranq shot one (8s cd)
. MT save CDs if we take too long on P1 and LK gets very strong. (should not happen)
Mokmok-> Your primary job, besides ES on OT and proccing Ancestral Healing whenever you can on the tanks, is to heal Infest. The faster you heal it, the less you have to heal. So throw a quick Chain Heal as soon as you see the debuff, and make sure the debuff drops off before you stop healing the targets.
Solemf-> Hot up the raid as much as possible, keep hots on the tanks as usual. Help on Infest targets too.
Do note that Infest is cast in all phases. So P1 is like for you to warmup and get used to it since there's virtually no other sources of raid damage, unlike p2/p3 (ALOT of raid damage)
DPS-> burn Lich King, watch for Necrotic Plague
DONT bother AOEing adds if it's not part of your normal rotation.
The Lich King room.. and where everyone should be stacking.
Top view. Grey is the OT position, Black is the LK/MT position
Phase 1.5
I feel that the phase transitions are the trickiest parts. We need to time this correctly, only pushing LK to 70% when there are less than 2 Shambling Horrors (BEST if NONE. )
Although from what i've seen it seems ok to push to p1.5 with 2 horrors, they will die quickly from the plague, but it's dangeorous.
The moment you move to your positions (picture below), start AOEing (or focusfiring the Horrors if there are 2) until the first Raging Spirit is out. If you're out of range, nevermind.
Lee and Iamfood are responsible to kill any Frozen Orbs, Melee DPS + Lifetaps get the Raging Spirit that spawns.
Note to Lee/Food -> Frozen orbs have only about 6k HP, so they die very easily! Your main focus is still to DPS down Raging Spirits, but you 2 are responsible for any Orbs that come out.
Move back in when you see the white streaks on the floor, get ready for phase 2.
I'm standing on the platform we're running to for p1.5.. i'm turning the camera around now to face outside:
Grey circle -> OT + adds. NOONE SHOULD BE 10 YARDS WITHIN HIM.
Green circle-> Leechoonboay + Crazerk
Blue Circle-> Mokmok + Lifetaps
Black Circle -> MT + Melees
Orange Circle-> Solemf + Iamfood
This picture is slightly inaccurate - i want the blue circle group to be more to the LEFT, and the black circle group abit more to the RIGHT, not in a straight line like the picture.
Phase 2.
Tanks -> MT will start tanking first, whenever LK casts Soul Reaper, OT please taunt immediately. Repeat.
From this phase onwards, everyone needs to be VERY VERY careful about DEFILE. The moment you see it cast and a black pool appear below/near you, MOVE OUT IMMEDIATELY. This takes priority over everything. EVERYTHING. Blink, Disengage, Sprint out, whatever shit you can do to get out of the Defile zone as fast as possible.
Ok there are 2 main commands i'll give for this phase - Spread and Stack.
Spread---> simple, just spread out. I'll assign specific spots for everyone, so just stand at your position. Remember that your position WILL change because of Defile, so just find another location that's 10 yards away from others.
Stack--> This doesn't mean stand on top of each other. We'll wipe to Defile immediately if we do this. This just means you need to move as close as possible to the centre of the room, while maintaining at least 5 yards. With some bad luck, Defile MAY occur while doing this, so please just move the hell out of it while staying AWAY from the EDGE of the platform as much as possible.
'Stack' is called whenever a Valkryr spawns. The bird-like mob. I'm not sure if Frost Trap works but you can try it Lee. Vespier will CoI first, then followed by Sotsott stun, then whoever else got stun also use. Throw all snares such as Concussive Shot, Frost Shock, Frostbolt, etc. Please burn down the add as fast as possible, then Spread back to your position.
It is possible we will have an add left over from P1.5 when P2 starts. If so, kill the add first. However, if the Valkyr spawns, it takes priority over everything.
here is the position for P2 and p3: (my camera is facing the platform we were standing on in p1.5)
Pink circle- > Crazerk
Purple circle-> Lifetaps
Orange -> Solemf
Light Blue -> Iamfood (yes you have to travel the furthest distance after p1.5.. cos you can Blink)
Dark Blue -> mokmok
Green-> Lee
Grey-> OT + Spirit
MT+Melee in the middle
These positions WILL change, due to Defile, so please just adapt accordingly. This is just a general guide.
Phase 2.5
Exactly the same as 1.5, just more adds. We will bloodlust once there are 2 Raging Spirits up. (4 spawn in this phase, the 4th spawning just before Phase 2.5 ends, meaning there will be one left over Spirit)
Phase 3
Spread out just like before. Defile still occurs, so be fast.
Finish up the raging spirit from P2.5.
There's no more Valkryrs, but there's Vile Spirits now. When Vile Spirits are summoned, all RDPS need to burn down as many of them as possible. Each RDPS should kill at least 2-3, to minimize raid damage. When they swoop down to explode, please be spread out (melee also need to spread when they're about to drop down)
Seed of Corruption works wonders here. You cannot Volley/Blizzard them though, so you need to focusfire them down.
Whoever gets sucked into Frostmourne either has to spam heal on the NPC to keep him up or DPS down the add. Interrupting the add is very very important so please do so if you can. (both healer/dps)
When he reach 10%, he kills everyone, DON'T RELEASE. Just wait and watch show. NPC will resurrect everyone, accept it, then free DPS down the last 10%.
Kingslayer ktnxbai.
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- I am alan.
I play Starcraft 2.
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